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| | #1 (permalink) |
| Commoner Join Date: Nov 2004
Posts: 1
Hírnév szint: 0 ![]() | Hackers playable?
I own almost all the 2nd ed. and 3rd ed. SR books, but have never actually played a long campaign. The part that always bothered me was playing with a hacker... I mean, that is a sub-game in and of itself. How does a DM handle letting a hacker tear thru a system, while the rest of the team plays? It seems that it would be very time consuming, and cause the rest of the players to get bored while the hacker does his thing.... The only solution I could ever imagine was having two DMs or something... |
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| | #4 (permalink) |
| Militia Join Date: Sep 2004
Posts: 16
Hírnév szint: 5 ![]() | Re: Hackers playable?
That is a problem, yes. Deckers can eat up a LOT of game time. That's why I usually tell them that I'll NPC a decker if needed and pre-roll that part. The best way I've ever seen it done is the GM made the decker go "real time" with it. ie. He had to make the choices on the spot, no time to check his notes, etc etc. It very much made for a very good feel to the Run. |
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| | #5 (permalink) | |
| Administrator | Re: Hackers playable? Quote:
For a fantasy game you can say, you don't want to see a PC on your gaming table for the feel, but for shadowrun it is all right. Say, you play with friends at gaming table, and you reach the decker online (say lan). Some of the exploring in system is done by levels you design for PC games, and he gets instructions to contact you, and roll dice at certain points... | |
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| | #6 (permalink) | |
| Administrator | Re: Hackers playable? Quote:
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