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Old 07-04-2005, 11:16 AM   #1 (permalink)
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Must have ...

Spells, Magical Items, Mundane Items, Stats and whatever else an Adventurer always needs / should have ...

in this thread u should post all da stuff u think which is realy needed for all the PCs of the specific theme / for any PC

lets get it rolling =)

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Old 07-04-2005, 11:44 AM   #2 (permalink)
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Arrow Fit-Stick

wand of cure light wounds and 1 Rank in use magic devise

nothing (besides unused divine spellslots) is more cost efficient for post combat healing 15 GPs per CLW use

average only 2,73 GPs per HP healed

the fit-stick has an average of 275 HPs for only 750 GPs

a low level character of the 2nd level can already afford it with ease, and can heal himself dozen of times after the fights and accumulate treasure for more monster-kicking

even at epic level (if u don´t already have mircale at will), the fit-stick is the most cost efficient way (in 3.5)

sroll [heal] = heals 150 HPs
for only 1650 GPs

or u could buy 2 and a fifth fit-sticks for that ammount which heal togather 605 HPs


okie if have to admit that if u have access to a 3e heal, a scroll with this version of heal is much more cost effizient as a Fit-Stick if u want to heal more then 605 points or if u get a potion of heal (yes there is a way to get 6th LVL potions, it costs a lot and it is rare but... it should belong to the most "common" 6th LVL potions on the market) which costs only 3300 GPs or 4,4 Fit-Sticks (aka an average of 1210 HPs) but a potion can be used without chance of failure from anyone ...
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Old 07-09-2005, 04:52 AM   #3 (permalink)
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Re: Must have ...

Actually putting a rank in Use magic device usually isn't needed as about half the character classes have it on their spell list somewhere (even if they can't cast it yet, they can still use the wand).

THe classes are:
Ranger, Paladin, Cleric (obviously), Bard and Druid... You give to whichever of the characters with those classes that tends to stand back (Ranger seems to be the favourite in most of my groups).

Another classic is the 10 ft pole (and no I don't tend to make things 11ft :P ), a ring of spider climbing and if possible (bit high level) at least one immoveable rod! (awesome to tie a rope to when nothing sturdy is at hand - you DID get a rope right?)
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Old 07-10-2005, 02:17 PM   #4 (permalink)
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Re: Must have ...

Depending on the realism of the game, include a sleeping bag, a few days of rations, flint & steel, torches, a sack, a backpack, clean clothes, a filled waterskin.
That stuff is too overlooked.
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Old 07-10-2005, 02:35 PM   #5 (permalink)
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Re: Must have ...

Quote:
Originally Posted by Lord Byte
Actually putting a rank in Use magic device usually isn't needed as about half the character classes have it on their spell list somewhere (even if they can't cast it yet, they can still use the wand).
well, 1 rank in UMD is always handy, all the wands scrolls etc...

btw, the ranger and the paladin do not count at low LVL.
they have no spell list nor a casterlvl til they can cast at least 1 spell.
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Old 08-01-2005, 08:06 AM   #6 (permalink)
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Re: Must have ...

Ring of sustenance of course. Once you reach mid-high levels you have far more important things to worry about.

And of course a small backup weapon. Everyone needs one, even wizards, most just don't realise it until its to late.
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Old 08-01-2005, 10:51 AM   #7 (permalink)
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Re: Must have ...

Quote:
Originally Posted by zergnase
btw, the ranger and the paladin do not count at low LVL.
they have no spell list nor a casterlvl til they can cast at least 1 spell.
To quote the 3.5 SRD :
Quote:
Originally Posted by SRD
Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.


Just need it on your spell list, EVEN if you can't cast it yet, or never will (too low WIS for instance)...
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Old 08-05-2005, 12:52 AM   #8 (permalink)
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Re: Must have ...

hmm... must needed items...

Decanter of endless water
Useful when you run out of water, puts out fires, heck, I even used it to propel a small raft by sticking it under the water and turning it on geyser.

Portable Hole/Bag of Holding
You try carrying 50,000 copper in a backpack.

Handy Havardsack
No matter what you put in it, whatever you want is on top, so you don't have to go searching through your backpack.

I'll think of more
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Old 08-19-2005, 04:03 PM   #9 (permalink)
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Re: Must have ...

Quote:
Originally Posted by Draco_Magus
Decanter of endless water
Useful when you run out of water, puts out fires, heck, I even used it to propel a small raft by sticking it under the water and turning it on geyser.
yep very handy, a couple of em, and a dungeon with any rifts chasms whatever, and u can slowly drown the monsters in it ;p
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Old 01-01-2009, 08:05 PM   #10 (permalink)
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Re: Must have ...

Quote:
Originally Posted by zergnase View Post
wand of cure light wounds and 1 Rank in use magic devise

nothing (besides unused divine spellslots) is more cost efficient for post combat healing 15 GPs per CLW use

average only 2,73 GPs per HP healed

the fit-stick has an average of 275 HPs for only 750 GPs

a low level character of the 2nd level can already afford it with ease, and can heal himself dozen of times after the fights and accumulate treasure for more monster-kicking
Hmm, I found the post where you first spoke about this item as must have. Do you see it in the other topic where "it isn't that universal".

I think if it would be "must have" items / etc for my list and not only about magical items, I would list a lot of everyday items. But if I would be interested only in efficiency and would speak about healing: I would also look for a way to have an item that can give me cure light wounds either at will, or n times / day, or something like that. Why? Since the lost charges are lost "wealth" but if the item can be reused anythime and sold later, when you can afford a more powerful version... Now that is free healing.
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