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Old 08-12-2005, 04:06 AM   #1 (permalink)
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Seattle by Night - Characters

Post your characters here for me to poop on... I mean look at!

Rules:
- No starting resources higher then C (B if you have a nice backstory for it)
- Standard character generation method (Priorities)
- No special races
- Starting Street index max = 8, rating max = 6
- Rigger 3rd edition, Magic in the Streets, Man & Machine, Target: Matrix all allowed
- Weapon and / or vehicle creation first gets checked by me
- Special Astral rules : to perceive someone the TN is 12 - Magic rating. If you or it moves out of sight you have to do a full round action to acquire them again.
- No Alphaware or higher (no betaware, deltaware or bioware)
- You can use flaws and advantages, but the number has to even out in the end, and I'd highly prefer not taking more than 2 advantages / flaws (2 each).

PM me the process of any custom made weapons / vehicles (and note them on your sheet here).
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Last edited by Lord Byte; 08-15-2005 at 12:23 AM.
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Old 08-12-2005, 07:37 PM   #2 (permalink)
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Re: Seattle by Night - Characters

Your character info is pretty much just the basic stats, skills and any items you have. Nothing too fancy really, after that place a bit of background story (again nothing too fancy, unless you really want to) and one Secret your character has. Something that she and maybe a very select few others know about. None of the other runners know this (so they can't use it).
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Old 08-15-2005, 01:53 AM   #3 (permalink)
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Re: Seattle by Night - Characters

StreetName : "Rat"
Real Name : Lucas Hannibal
Age: 25
Race: Unknown (actually, Ork) (D)
Sex: Male
Full Magician (Shaman : Mouse totem)
_____________________________

Flaws:
Combat paralysis (first round of combat initiative is lowest possible roll, +2 to suprise tests) -4

Advantages:
College Education (Reduce target number for untrained academic knowledge skills by 1) +1
Perceptive (-1 TN for perception tests (astral too)) +3

Stats (B=27)
BODY: 4+3 = 7
STRENGHT:4+2 = 6
QUICKNESS: 6 = 6
INTELLIGENCE: 6-1 =5
CHARISMA: 2-1 =1
WILLPOWER: 5 =5

Reaction: 5
Magic: 6
Essence: 6

Combat Pool: 5
Spell Pool: 5
Astral Combat Pool: 5

Skills (C=34)
Conjuring: 6
Sorcery: 6
Bike: 3
Pistols: 5
Shotguns: 4
Stealth: 4
Biotech: 6
Knowledge Skills (25):
Academia - Medicine: 6
Academia - Biology: 4
Academia - Philosophy: 4
Academia - Latin: 5
6th World - Magical Theory: 6

Resources (E=5000)
Ares Predator I - (630)
- 4 spare clips (standard bullets)
- 1 spare clip (gel rounds) (+5 extra rounds)

Handset Unit Cellphone - (50)
Secure Jacket (5/3) - (850)
Biomonitor (1000)
Medikit (200+100)
- + 2 extra Supplies
6 Tranq patch rating 5 (100 X 3)
4 Antidote patch rating 4 (200 X 2)
6 Stimulant Patch rating 4 (100 X 3)
(4830 Nuyen Total)
Lifestyle: Street

Spells: 25 Spellpoints

Mouse totem: +2 dice for detection and health spells, +2 dice for summoning hearth and field spirits.
-2 dice for combat spells.

Health
- Heal Power: 4
- Stabilize: 2
- Cure Disease: 3
Combat
- Stunbolt: 5
Detection
- Clairvoyance: 2
- Detect Life: 2
- Mind Probe: 3
Illusion
- Phantasm : 4
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Last edited by Lord Byte; 08-15-2005 at 04:15 AM.
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Old 08-15-2005, 04:27 AM   #4 (permalink)
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Re: Seattle by Night - Characters

ok, here's Simon's sheet, missing values will be added soon:
----------------------
Street name: Simon
Real name: *missing*
Age: 37
Race: Human
Sex: Male
----------------------
Stats: (B)
Body: 3
Strength: 2
Quickness: 6
Intelligence: 6
Charisma: 5
Willpower: 5

Essence: 6-3.9 = 2.1

Reaction: 6
Initiative: 6+d6

Combat pool: 8
Control pool: 10

SkillZ: (A)
Active SkillZ:
Computer 3
Demolitions 3
Electronics 4
Electronics (B/R) 4
Gunnery 5
Gunnery (B/R) 3
Pistols 4
Etiquette 1
Car 5
Car (B/R) 3
Rotor Air 5
Rotor Air (B/R) 3
VTA 4
Vta (B/R) 3

Knowledge SkillZ:

Physics 4
Electronics Background 4
Chemistry 2
Cybertech 3
Comp. Background 3
Biotech Background 2
Corporate Politics 2
Pirate Data Networks 2
Corporate Security 3
Yakuza Methods and Politics 2
English 4
r/w 2
English (corporate lingo) 3
r/w 1
German 2
r/w 1

Resources: (C)

Cybernetics:
2 Datajacks (back of the head) (2x1000)
Smartlink (2500)
VCR lvl 2 (60000) (reaction while rigging: 10+3d6, can default to reaction for vehicle skills at +2)
Cybereyes (unnoticable) with Image link (1600)

Drones & Vehicles:
MCT Nissan Roto-drone (6600)
(H4 S70 Acc6 B2 A0 S5 Autonav- Pilot1 Sensor1 Cargo4 Load150kg)

Gear:
Ares Predator, smartlink (900)
8 extra clips of ammo (12x20+8x5 = 260)
Silencer (unattached, 500)
Lined Coat (B4/I2) (700)
Vehicle Kit (1000)
Electronics/Security Kit (1500)
Remote Control Deck lvl2 (10000)
Medkit (200+100) + 2 extra supplies
Handset Unit Cellphone - (50)

Lyfestyle:
Low (1000) - a small apartment in a cheaper part of the town
Low (1000) - a garage/apartment hybrid, very small.
Basement of an abandoned factory, with maglock and all (hidden away) (2000) - for the next two months, located somewhere in the suburbs, used as the meeting place for the team

88860 Nuyen total spent
2900 NuYen

-----------------------
The secret part thingy:
"Simon" was a part of an attack on Yamatetsu while still working there. Fed up with the corporate slavery and conviniently contacted by an anonymous party, he set up small charges in a number of laboratories. Due to bad planning, he was caught in the resulting fires which caused bad scarring and damage to the left side of his body. Because of that injury, no one even suspected him of being involved with the "terrorist attack".

A short background:
"Simon" was good with both computers and electronics from an early age. Since he was lucky to be born in a pretty well-off family, he even got to attend a private highschool and colledge. After getting a Bachelors degree in Elecrtonics, He was promptly hired by Yamatetsu. He worked there for years, devoting most of his life to his work. Gradualy, he became disillusioned and started resenting his work at the corp. This continued for several years until, finally, an oportunity to leave presented itself. After the huge fire in the electronics department of the Yamatetsu building, he retired with some injuries and a hefty sum of money. As the money started to run out, he started looking for a shadier kind of work, establishing his position in a small circle of people as a "no questions asked" recon and security specialist.
-----------------------
EDITS: I'm going to keep the amount of money here, if it's ok?

Last edited by ILikeSpoons; 08-16-2005 at 01:31 AM.
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Old 08-15-2005, 09:12 PM   #5 (permalink)
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Red face Re: Seattle by Night - maps

hmmmmm lets tryyyyyyyyyyyyyyyyyyyyyyyy something completely different!

would something like this help at all?
Attached Thumbnails
seattle-night-characters-mapseattle.gif   seattle-night-characters-mapseattlez2.gif  
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Old 08-16-2005, 02:10 AM   #6 (permalink)
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Re: Seattle by Night - Characters

Here was Gizmo, a char I ran a little in another campaign and the only one I had *near* ready for this:

Player Name: (gimlet)
Character Name: Gizmo
Profession: Electronic/Interrogation/Intrusion
Race: Dwarf
Age: 22
Priorities
----------
A: attr
B: resources
C: skills
D: dwarf
E: magic
Attributes
----------
Body: 6 (7)
Quickness: 6
Strength: 5 (6)
Charisma: 6
Intelligence: 6
Willpower: 1 (2)
Essence: 2.24
Bio Index:
Magic:
Initiate Level:
Reaction: 7 (11)
Initiative: 3d6 +
Active Skills 34
-------------
Pistols 6
Stealth 6
Electronics 6
CLubs 5
Etiquette 5
Interrogation 6

Knowledge Skills 30
----------------
Security Systems 6
Security Procedures 6
Lone Star Tactics 6
Psychology 6
Architecture 3
Safehouse Locations 3

Lang:
-----
English 5
Japanese 4

Dice Pools
----------
Combat: 7

Cyberware 197000 3.76 ess
---------
.16 Datajack(A) 2000
3.0 Wired 2 165000
.2 Ref Trig 13000
.4 Smartlink II(A) 7000

Bioware 85000
-------
.60 Enhanced Art 40000
.60 Mnemonic III 45000
Gear
----
-----Wpns-----
1 Ares Pred III SL2 1300 (1 carried, 1 spare at home)
-5 extra clips (2 carried, 3 in scoot)
-30 extra rounds
-90 rounds ex-ex (in 2 carried clips)
-30 rounds glazer (whatever the stun is)
-2 tracker 2
-2 silencers
-2 quickdraw conceal holster
Dart Pistol
-extra clip
-15 narcoject darts
-quickdraw conceal holster
Stun Baton 750
carried/scoot/home:
carried normal load:
1 flash pack, hooked to datajack. flash part looks like a ??neck medallion??
2 thermal smoke
1 slip spray
1 concussion
combat load, on LBV: (carried/scoot/home)
2/2/3 Flash Packs, 1 hooked to datajack, flash part looks like a neck medallion
1/3/7 Smoke grenades
2/4/9 Thermal smoke grens
2/4/8 Pepper punch grens
1/4/4 Slip spray grens
1/4/6 concussion gren
1/4/6 AP frag gren
0/4/6 HE gren
small canteen
Formfit full body suit 2000
-thermal damp 4 6000
Mortimer Greatcoat 2000
-nonconduct4 800
-fire res 4 400
pockets:
multitool 50
superglue 20

ARm guards 200
Helmet 50
gasmask 500?
pres reg 250 in scoot boot
Elect Gear Tot: 61950

Usually carried:
Usound goggles 2200 - hook to datajack for control
Pocket Secretary 2000
Wrist Phone w/flip screen 150
Micro recorder L5 2500
Scanner L6 600
Ultra emit/detect L4 1600
Micro Transceiver L6 6000
subvocal mic
goggles with microscopic
radio detonator w/blowable wire, link to noisemaker
radio detonator w/blowable wire, link to flashpack
(ideally i can recover the detonators later)
Aall this stuff has plugs to hook together

Gear bag:
Laser mic L6 7 9000
Tracking Sig L6 3000
Signal Loc L6 1200
Bug Scanner L6 3000
White Noise Gen L6 9000
spare duffel bag
Intrusion Bag:
Keypad Seq L4 8000
Micro Trans L1 1000
Dataline Tap L6 6000
Gear bag 2 droppable, designed to hook on scoot, usully locked in boot:
Jammer L6 6000
Sig Amp L5 1250
Electronics Toolkit 1500
ammonia spray
spray sealant
duct tape
flashlight
Misc stuff marked GB2 below

Home:
Tabletop Computer 200
Misc: 18000
Plastic Restraintsx9 (GB2) (3 carried, 3 boot, 3 home)
rope (GB2)
grappling kit (GB2)
docwagon basic 5000
L3 SIN 9000 matches Low1
L1 Sin 1000 matches safehse
L1 Sin 1000
Low Lifestyle 1000
Low Life (safhse) 1000
Papoose 4500
Trunk: messenger overalls
stuff as marked above
maglocks
Magemask 400 (GB2)
Drugs:
Pepper punch
antidote patch - slap
gamma scop
stim patch - slap
steroids
nitro
kamikaze
jazz
synthcoke
slap patch stim 5 on shoulder
slap patch antidote5 on shoulder
Health club membership Y50/mo, with bugout bag in locker
2 Lockers near mono with bugout bags
Acards with business name and "Electronic Security Specialists" and phone mailbox
Acards with "Electronics and Investigations" and phone mailbox
TOT:
197000 cyber
85000 bio
61950 electro
18000 misc
12000 armor
40000 rutheniumXXXXXruthy gone - will pick 40k of "stuff" being shipped or find attached inside
------
400000 nearly
Cash: ¥
Notes:

Contacts
--------
L1 Electronics Supplier, has some good sources for less than legal stuff
L1 Fixer (open 24 hours, phone junky) L1
L1 Gang Leader <<<---- acquaintance, just started courting as contact
It's a smallish gang, but he's smart and ambitious, a guy on the way up...
` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `

Physical Description
--------------------

A dwarf with a short bleached blond haircut and intelligent blue eyes peering inquisitively at you. His dark greatcoat is slightly lumpy in spots, and you can see a couple of stray wires sticking out of various pockets. What looks to have once been a motorcycle helmet hangs back off his head, sporting some odd attachments.

History
-------
*still working*
Grew up with a love of gadgets and technology. Got recruited by an organization he thought was legit security contractors, to aid in surveillance, intrusion and questioning. He was more interested in his tech than in what was really going on, until even to him, it was obvious something was seriously wrong. Fortunately, he was out setting up bugs when LoneStar raided, so he managed to escape, and happened to have a good bit of gear to boot. Since then he's been puttering improving his gear, and doing the occasional "odd" job for his friends.

He's been sliding into the game deeper and deeper in his desire to get cash to support his gadget desires...
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Last edited by blackadder; 08-16-2005 at 08:20 AM.
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