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    by Published on 03-12-2010 03:42 AM

    Would the future of roleplaying games look similar to Dragon Age? Some would say Pen and Paper roleplaying games are losing their playerbase at alarming rates, and people move towards CRPG and MMORPG titles. While the trend is clearly visible, I wouldn't speak about an inevitable fate. And for a good reason: roleplaying games still have a strong chance to attract new players if they would try. But for some reasons many big publishers doesn't try. ...
    by Published on 03-10-2010 10:52 PM

    While it is easy to understand the prices of some materials and items with choices that should make sense, there are quite a few odd cases. And if you would check them, there is one thing in common: they are heavily influenced by vendor prices. While for a BoP blue there is virtually no demand from players, vendors would buy unlimited amount of them. If you would vendor items instead of disenchanting them, that can influence the price of enchants and enchanting materials. ...
    by Published on 03-10-2010 09:05 PM
    Categories:
    1. D&D

    In many fantasy games, we can see how people die. Assasinations, wars between houses, monsters are popular reasons for death, but with this we wonder: if they kill each other so quickly will anyone stand alive a few years later? Yet we hear about thousand years old empires where such practices are common. There is only one way to explain this: These people get "replaces" somehow. ...
    by Published on 03-10-2010 06:47 PM

    MMO Players are often concerned about the economy on their favorite realm / server. They complain when the prices are high and they complain when the prices are low. But recessions, bubbles, booms, inflation and other nasty things are part of a normal / realistic economy. Many people would argue about the effect of RMT (gold sellers) on the economy of their server. But lets see some key points. ...