Actually, the "Orb of *" spells aren't ray spells.
Incidentally, this allows them to work on tarrasques.![]()
9th level wizard (or 10th sorcerer or 10th warmage)
Spell: orb of fire (or one of the other orbs)
Feat: Split Ray
Feat: arcane thesis
spell: 5th slot
action: 1 action (1 full round)
orb of fire:
4th level, close range ray (1 action, v, s, no SR)- 1d6/level (max 15d6) - fort save to negate being dazed for 1 round
split ray:
shot another ray at the same target or another close by
+2 spell level
arcane thesis:
knowledge arcana 9 ranks, ability to cast arcane spells
select one arcane spell, for that spell gain +2 caster level and metamagic feats (other then hightend) cost 1 level less
effect:
if you hit with both rays you deal 22d6 (two times 9+2 d6) damage![]()
Where are my snacks, and where the heck is my BBQ-sauce ???
Actually, the "Orb of *" spells aren't ray spells.
Incidentally, this allows them to work on tarrasques.![]()
.: Mincer Lightbringer :.
.: addicted to perfection :.
It's lonely at the top. But it's comforting to look down upon everyone at the bottom.
Nuke 'em from orbit. It's the only way to be sure.
There is no "Overkill". There is only "open fire" and "reload".
hm.. good that we arent that strict looking at that
well then exchange the spell to "Enervation", doesnt do that much damage then but with a nice empower it does also hurt a bit 2-4 * 5 HPs due neg LVL
for some additional spell pimpinmg add empower or instead of the empower a maximize does also add in some extra fun, of course even better to have them all
two jucie rays which deliver a neat lot of neg level and it is only an 8th level spell slot needed
of course twin empower split ray sudden maximize Enervation does even do more fun![]()
Where are my snacks, and where the heck is my BBQ-sauce ???
Bookmarks