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Thread: neat combi with orb spell

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    neat combi with orb spell

    9th level wizard (or 10th sorcerer or 10th warmage)
    Spell: orb of fire (or one of the other orbs)
    Feat: Split Ray
    Feat: arcane thesis
    spell: 5th slot
    action: 1 action (1 full round)

    orb of fire:
    4th level, close range ray (1 action, v, s, no SR)- 1d6/level (max 15d6) - fort save to negate being dazed for 1 round

    split ray:
    shot another ray at the same target or another close by
    +2 spell level

    arcane thesis:
    knowledge arcana 9 ranks, ability to cast arcane spells
    select one arcane spell, for that spell gain +2 caster level and metamagic feats (other then hightend) cost 1 level less

    effect:
    if you hit with both rays you deal 22d6 (two times 9+2 d6) damage
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    Paladin Mincer Lightbringer is on a distinguished road Mincer Lightbringer's Avatar
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    Re: neat combi with orb spell

    Actually, the "Orb of *" spells aren't ray spells.

    Incidentally, this allows them to work on tarrasques.
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    Re: neat combi with orb spell

    hm.. good that we arent that strict looking at that

    well then exchange the spell to "Enervation", doesnt do that much damage then but with a nice empower it does also hurt a bit 2-4 * 5 HPs due neg LVL

    for some additional spell pimpinmg add empower or instead of the empower a maximize does also add in some extra fun, of course even better to have them all

    two jucie rays which deliver a neat lot of neg level and it is only an 8th level spell slot needed

    of course twin empower split ray sudden maximize Enervation does even do more fun
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