I always tried to skip meditating on d&d's whole idiotic concept of alignments.
Good characters are those in whos actions virtues like compassion, friendship, love, generosity etc. are dominant. When theyre faced with hard decisions theyll put goodwill of others in front of their own.
Evil characters are those who center on flaws like greed, hate, lust and everything else that would make one good christian wrinkle his nose in disgust ;} This kind of characters wont give thought to others feelings, goodwill etc and will have only their own profit in mind. Now this is not set in stone, there are exceptions of course.
Law and Chaos is what defines appropriate decisions of their alignment. So lawful characters are those who will usually suggest solving a problem traditionally, by the book, while chaotic characters will try doing things their way, taking some different, usually untraditional, kind of approach.
Im not sure how well works this theory of mine, but in a nutshell Chaotic characters are more free of mind in a way, while lawful characters rely on existant ways.
Well...thats how i understand it.
Oh and while torturing BigBunny may not be the most virtous thing in the world, it sure is fun :P


LinkBack URL
About LinkBacks





Reply With Quote

), quirks and what not. So when a moral or ethical question arises the chars usually act out of some combination on background and alignment.
). 
Bookmarks