Depends, but as I see you treat traps mostly as a standalone encounter. But when the players fight some enemy, chase some enemy and see where that enemy moved, etc. there can be a lot of traps that can activate.
Why?
Simply: Because the pressure plates are connected to a simple mechanism, if you press the same in some time twice (a mechanical clock measures this time) you activate the trap.
Or the pressure plate an the deadly part of trap are two different places. So the running enemy activates a trap that can kill anyone follow him.
Both traps can be easy to avoided by the residents, and can be deadly for the adventurers.
But we can speak about magical traps that can be activated only by the players.
Or a teleporter who teleports people wearing some medalion to one room, and everyone else in a room filled by acid.
The party will surely find it fun, since they won't look for traps at that timeAs you see it is easy to make deadly traps this ways.


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As you see it is easy to make deadly traps this ways. 

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