For a lot of troubles Blizzard tend to blame gold sellers, but their impact might be limited compared to the problems created by some addons and web sites. Why?
If an addon, guide or web site would suggest some location for farming some items, more and more players will choose that place. Even in the old times most people visited a few zones for gathering iron and ignored the rest. While they could say that place has more nodes to farm, it also had more competition. But that competition weren't visible on Thottbot maps.
In fact more competition: more gather data appears on the web site, and can make the location even better, even more efficient and more and more people will visit it.
The same is true with addons that suggest a nice nearby place for getting quest items (like QuestHelper) and any guide that sends players to a specific location. If a source of information is popular enough it can make one area overcrowded and the other area "empty".
Lack of competition in one area, and overcrowded nature of another area can lead to an interesting scenario: Time requirement for farming some items can be influenced by the your sources of information.
If you can farm some tradeable quest items two times as fast as people who follow guides, you can also offer a tempting price on these items. A very tempting one. Since for you it costs less time to make the same items.
If you going to AH the quest items, you don't have to farm close to the quest giver for 3 reasons: You don't need the quest giver. You farm far more items and the travel time will be less important (while wait time in overcrowded area stay important). And whats worse: You will prefer locations close to a mailbox / bank / AH.


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